Go-KartKings
Keep your momentum and win the race.
Your first move can reach any neighbouring board square, or you may stand still. After that, repeat your previous movement to find the principal point. You may land on that square or any of its eight neighbours. Every part of the movement must stay on the racetrack. If a choice reaches a wall, selecting it crashes your king onto the closest safe square and resets its velocity. Landing on the other king restarts both racers on adjacent squares at the collision. Follow the arrow and finish on or cross the checker line after one full lap to win. If White finishes first, Black gets one reply and ties by finishing too.